O Legado do Rei: a digital game for teaching affine function
DOI:
https://doi.org/10.37001/emr.v29i84.3598Keywords:
Digital Games, RPG, Mathematics Teaching, Linear Functions, CreationAbstract
This article aims to promote reflections based on the process of an authorial digital game directed to the teaching of affine function. The digital game in question, entitled O Legado do Rei (The Legacy of the King), was developed with the intention of presenting a proposal that distances itself from the content perception that permeates and mischaracterizes educational practices related to the game. As a result, a role-playing game was created whose story adapts through the player’s decisions, allowing for three different endings. It is noted that, during the game’s development, the goal was to seamlessly integrate mathematics into the fictional universe, avoiding presenting it in an aggressive and immediate manner to the player. For this, in-game puzzles are used so that the disciplinary content presents itself as a problem-solving bias that is part of the in-game reality.
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